Introduction to Fabric.js: the Fun Stuff

Introduction to Fabric.js: the Fun Stuff

In the first article in this series, Juriy Zaytsex looked at the reasons to use Fabric.js, at its object model and object hierarchy, and at different kinds of entities available in Fabric—simple shapes, images, and complex paths. He also described how to perform simple operations with Fabric objects on a canvas. With most of the basics are out of the way, he now gets down to the fun stuff.

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